Probability and dice‑math breakdowns — simple math that helps players make smarter decisions.

A practical guide to making smarter in‑game decisions

Wargaming is full of cinematic moments — heroic charges, desperate last‑stand volleys, clutch rolls that flip the entire battle. But beneath all that drama sits something far less glamorous and far more powerful: probability.

Understanding a bit of dice‑math doesn’t turn you into a machine; it simply gives you clearer expectations so your decisions are grounded in reality rather than hope. Think of it as sharpening your tactical instincts.

🎯 Why Probability Matters in Wargames

  • Better risk assessment: Know when a charge is worth it and when it’s a coin flip.

  • Smarter resource use: Save rerolls, buffs, or command points for moments where they matter most.

  • Clearer expectations: Avoid “feel‑bad” moments by knowing what outcomes are actually likely.

  • Improved long‑term strategy: Make decisions based on averages rather than wishful thinking.

🎲 The Basics: Understanding Dice Odds

Most wargames use standard six‑sided dice (d6). Here are the core probabilities you’ll use constantly:

Roll NeededChance of SuccessTactical Meaning2+83.3%Very reliable action3+66.7%Solid but not guaranteed4+50%Pure coin flip5+33.3%Unreliable without buffs6+16.7%Desperation territory

🔢 Expected Hits: The Most Useful Shortcut

If you roll n dice and each succeeds on probability p, then:

Expected successes=n⋅p

Examples:

  • 10 attacks hitting on 4+ → 10⋅0.5=5 expected hits

  • 20 shots hitting on 5+ → 20⋅0.333=6.66 expected hits

  • 6 elite attacks hitting on 2+ → 6⋅0.833=5 expected hits

This doesn’t predict the exact roll — but it tells you what’s normal.

🎯 Rerolls: When They’re Actually Worth It

Rerolls are powerful, but only if used wisely. The value depends on the original chance of success.

  • Rerolling 1s: Small but efficient boost (common in many systems).

  • Full rerolls: Huge value when your base chance is low.

  • Buff stacking: Combining rerolls with modifiers can dramatically shift outcomes.

Example: A 4+ hit (50%) with a full reroll becomes:

1−(0.5⋅0.5)=75% chance to hit

That’s a massive jump.

💥 Damage Probability: The Hidden Layer

Many games use multi‑step resolution (hit → wound → save). Multiply the probabilities to get the final expected result.

Example:

  • Hit on 3+ (66.7%)

  • Wound on 4+ (50%)

  • Opponent saves on 5+ (33.3% chance to save → 66.7% chance to fail)

Final chance of dealing damage:

0.667⋅0.5⋅0.667≈0.222

So each attack has a 22.2% chance of causing damage. Ten attacks? Expect about 2.2 wounds.

This is the kind of insight that separates instinct from informed play.

🧠 Practical Tactical Applications

  • Know when to commit: If your charge only succeeds 28% of the time, maybe don’t hinge your plan on it.

  • Focus fire intelligently: If a unit statistically survives your attack, send more firepower.

  • Use buffs where they matter: A +1 to hit is far more valuable on units rolling lots of dice.

  • Avoid “trap” actions: Some moves feel good but have terrible odds.

🧮 Quick Mental Shortcuts for the Table

  • Half the dice hit on 4+

  • Two‑thirds hit on 3+

  • One‑sixth hit on 6+

  • Full rerolls add ~50% more hits

  • Rerolling 1s adds ~17% more hits

These aren’t perfect, but they’re fast and accurate enough for real‑time decisions.

🏁 Final Thoughts

Probability isn’t about removing the excitement of randomness — it’s about understanding the battlefield more clearly. When you know the math behind your dice, you stop relying on luck and start playing with intention.

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Welcome to the Battlefield: Beginner Tips for Tabletop Wargaming