Traverse: Tactical reaction-based authentic WW2 wargaming

Most wargames rely on fixed turns and predictable phases. TRAVERSE breaks that mould. At its core is a simple idea: Combat is defined by how troops react, not by how many dice you roll.

Your units don’t wait their turn, they react and move in the ebb and flow of battle. They respond, counter‑move, and seize opportunities the moment they appear. The battlefield becomes a living system where timing, positioning, and nerve matter most.

Product safety: Specialist hobby model for ages 16+. Not a toy. Contains small parts. Keep away from young children and animals, and never place components in the mouth.

Explore Traverse

  • A front-on view of a green model tank.

    France 1940

    The first edition of TRAVERSE covers the opening campaigns of the Second World War.

    The period brings together contrasting military doctrines, uneven technology and rapidly changing methods of warfare. Heavily armoured French tanks face German forces built around mobility and coordination, while British, Belgian, Dutch and Polish armies each bring their own equipment and tactical limitations.

    Vehicles represented include:

    • Char B1 Bis

    • Somua S35

    • British Cruiser tanks

    • Matilda I

    • Vickers Mk VI

    • Panzer I, II, III and IV variants

    These differences create battles in which each force must be played according to its own strengths rather than following a single, universal strategy.

  • A grey model of a house.

    Forces and Scale

    TRAVERSE is designed for 15mm and 20mm WWII miniature collections.

    Players can command:

    • Infantry platoons or companies

    • Tank troops, squadrons or companies

    • Supporting vehicles

    • Artillery and anti-tank weapons

    • Machine-gun, mortar and specialist teams

    Games can range from smaller platoon engagements to larger company-level actions.

  • A green historical model tank.

    Historical Research

    Weapon, armour and vehicle ratings are informed by historical research into their real-world capabilities.

    The German 37mm gun, for example, is poorly suited to engaging heavier armour, while the British 2-pounder is one of the strongest anti-tank weapons available during the period.

    Weapon ranges are also represented at the scale of the tabletop. Most tank guns can reach across a standard gaming table, making line of sight, positioning and the quality of the shot more important than moving into an artificial firing range.

  • The Traverse wargame rulebook.

    How the Game Plays

    Each player alternates drawing activation tokens from a shared sequence. The token determines which units can move, fire or respond.

    Because units activate at different frequencies, the battlefield develops unevenly. A tank may reposition before nearby infantry have moved, an opportunity to fire may appear unexpectedly, or an advance may stall under suppressing fire.

    Unit cards contain the statistics needed during play, while the core rules avoid extensive lists of individual exceptions and special abilities.

Games Features

  • Alternating Activation

    Players draw tokens to determine which units can act, keeping both sides involved throughout the game. The order of play is never entirely predictable, reflecting the confusion and limited control of the battlefield.

  • Unit Speeds

    Faster vehicles receive more activation tokens, allowing them to manoeuvre and respond more frequently. Infantry move more slowly and depend on cover, supporting fire and careful positioning.

  • Historically Researched Gunnery

    Gun power and armour protection are based on historical performance, allowing the strengths and limitations of different vehicles to changw how they’re used.

  • Scenario-Led Battles

    Each scenario presents a specific tactical problem, with its own forces, objectives and battlefield conditions. Victory depends on how effectively you use the units available to you.

What’s Included

  • Core Rulebook

    A 44-page guide to the complete TRAVERSE game, including activation, movement, tank gunnery, armour, infantry combat and scenario play. Clear unit rules and reference information keep play moving without extensive charts or special rules.

    The Traverse historical wargame rulebook cover.
  • Scenarios and Army Rules

    Includes four historically based scenarios set during 1939–1940, alongside four additional scenarios for general play. Army rules cover British, French, German, Belgian, Dutch and Polish forces, giving each nation its own early-war vehicles and battlefield character.

    Traverse wargame cards and tokens.
  • In the Box

    Includes 20 activation tokens, nine dice, a range template, two token bags and a dice bag. Unit cards for commonly used vehicles of 1940 keep key information close at hand, with a plastic storage box included to keep the cards organised.

    Miniatures, terrain and a gaming surface are not included.

    The Traverse historical wargame box.

FAQ

If you have any questions about Traverse, please contact us.

Get Ready to Play TRAVERSE

Command early-war forces, respond to an unpredictable activation sequence and test your tactics across scenarios inspired by the campaigns of 1939–1940.

Traverse - Historic WWII Tabletop Wargame
£34.99

A new and unique World War 2 tactical combat simulation where your actions and the enemy’s reactions determine the outcome of the battle.

The first edition of our new World War II platoon to company-level wargame historic action simulator. 

TRAVERSE is designed around our central gaming ideal that combat action is about the reaction of troops and units, not casualties or hit rolls. You will command a platoon or company-level force of 15mm scale or 20 mm tanks, vehicles, and infantry in a narrative-driven scenario inspired by events in France, 1940. 

Action in TRAVERSE is built around a stepped action sequence, with both sides holding ten action tokens.  These are randomly drawn alternately by the players and the result indicates which type of Unit can move that step – faster vehicles have more tokens, so get more actions while the poor bloody infantry (PBI) slog along behind! 

Usually dispatched within 1 - 2 business days via Royal Mail 24 Tracked or 48 Tracked.

Tanks sold separately.

Product safety: Specialist hobby model for ages 16+. Not a toy. Contains small parts. Keep away from young children and animals, and never place components in the mouth.

Miniatures for TRAVERSE

Build your force with 15mm and 20mm miniatures from the Reaction Games range. Choose from early-war tanks, infantry, support vehicles and battlefield units suitable for the armies and scenarios included in TRAVERSE.

Miniatures are available separately and are not included with the game.